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For project owners

We help build, launch, and scale live projects.

Cryptverse Studios partners with owners to publish and grow live projects.

Grow revenue when players keep coming back

Better monetization and updates that bring players back and grow your revenue.

A clear roadmap and developers who ship it

You see what’s next and how the game is growing. Skilled game devs build features, systems, and updates with you.

Keep your game legit and safe

No cheats, stolen assets, or shortcuts that put your game, account, or reputation at risk.

How it works

Four steps to a partnership

From your first message through a real look at your game, signed terms, and live work with our team.

  1. 01

    Tell us the game

    Share the link, where you are today, and what you want next. One focused conversation, not a questionnaire wall.

  2. 02

    We review your game

    Cryptverse lead developers play your game and look at what is already there. That is how we know what is realistic before we talk scope or pricing.

  3. 03

    Align on scope and split

    Who builds, who funds, who markets, and how revenue splits. Agreed in writing before major spend.

  4. 04

    Ship and grow together

    Our team works on your game and ships updates you can play. We keep you posted on progress and what comes next.

Partnership

What you get when we partner

Growth, a real team, and terms you can trust. Tap a card for more detail on each.

Working together

Who does what on your game

After terms are set, owners and Cryptverse Studios split the work like this.

You (the owner)

  • Your game vision and creative direction
  • Community and player relationships
  • Final calls on the IP and brand
  • Context only you have on the audience

Cryptverse Studios

  • Studio developers on your game
  • Publishing support and growth planning
  • Monetization and update work when scoped
  • Written terms, reporting, and accountability

What we can work on together

We scope per deal, but this is the kind of work we do: build the game, set up ways players pay you, and sell items on the platform. Not every game needs all of it on day one.

  • Programming and development

    Luau, gameplay, systems, data saves, and bug fixes. The code that makes your game run.

  • Game passes and subscriptions

    Passes and memberships so players can pay once or keep supporting your game over time.

  • Developer products and paid access

    Robux packs, one-time boosts, private servers, and other paid options the platform offers.

  • Models and items to sell

    Gear, skins, tools, and catalog items players buy with Robux in your game or on the platform.

  • Updates and events

    New content and live beats that bring players back.

  • Shops, UI, and polish

    Menus and shops so spending and playing feel clear, not confusing.

  • Trading and rare items

    Limited gear, trade systems, and drops players chase and talk about.

  • VIP and exclusive areas

    Paid zones, early access, or perks for players who support the game.

  • Season passes and daily rewards

    Login streaks, battle-pass style tracks, and rewards over time.

  • Leaderboards and ranks

    Competitive hooks that give players a reason to keep playing.

  • Audio and visual polish

    Music, sound effects, and effects that make the game feel finished.

  • Fair play and security

    Anti-exploit work so progress and earnings stay fair for everyone.

Scroll down to see more

Sound like your game?

Pitch your game and we will tell you honestly if we are a fit.

Start a conversation

A better fit for game owners

How Cryptverse partnerships compare to what owners often see from large acquirers and brand-first publishers. Based on public reporting and what creators tell us — not a scorecard from those companies.

What owners ask aboutDo Big StudiosGamefamCryptverse Studios

Lead devs play your game before terms

We check fit before promising numbers.

NoNoYes

Written revenue split before big spend

NoNoYes

Monetization paced for player trust

Not cramming passes that drive players away.

NoNoYes

You keep creative direction

NoNoYes

Partner on your game without a full buyout

Rev-share style growth, not only acquisitions.

NoNoYes

Studio developers on payroll for your game

YesYesYes

Plain updates on what you earned

NoNoYes

platform ToS-safe work only

YesYesYes

Scale spend on a breakout (when agreed)

Marketing, funding, or infra — written into the deal first.

YesYesYes

Licensed brand / IP (rights cleared & paid for)

e.g. Marvel-style work when the brand funds it and IP is licensed.

NoYesYes

Why this matters: Players and creators have pushed back on games that spike monetization right after a studio buyout — heavy game passes, pay-to-win pressure, and updates that feel built for Robux, not fun. That pattern is often linked to large acquirers on the platform, including Do Big Studios, in community and press coverage. Gamefam is a different model: strong at branded experiences (Sonic, NFL, and similar), less focused on indie owners growing a game they already run.

Cryptverse Studios is built for owners who want help growing a game they already have — with devs, publishing support, and monetization that does not torch player trust. We can also scale spend when it is agreed in writing, and we will build licensed experiences when the IP is properly cleared and the partner pays for the work (including trend-driven brand games). We are not claiming those companies never do good work; we are showing where our partnership model is different.

Independent companies named for comparison only. Not affiliated with or endorsed by Do Big Studios or Gamefam. Checkmarks reflect our partnership offer and commonly reported owner concerns, not audited audits of each studio.

Economics, in plain numbers

Illustrative ranges only. Your real split depends on who builds, who pays for ads, and what we agree in writing before work starts.

Typical owner share (publishing-style deals)

~60% to ~80%

Of game earnings we split together

Here is how the math works. The platform takes its fee first. You and Cryptverse Studios split whatever is left from one shared earnings pool. These percentages are about project revenue, not your personal taxes. When we put in serious dev time, publishing help, or funding, many owners keep 60 to 80 percent and we keep 20 to 40 percent. Both shares always add up to 100 percent. We agree the exact split in writing before major work starts.

  • You pay for most of it: If you cover the bills and we mostly advise or build a few things, you keep a bigger slice.
  • We pay for ads or a big update: If we put in money for ads, coding, or a large update, our slice may go up because we are putting in more with you.
  • Every project is different: We agree your split in writing before big money goes in. No copy paste deals.
  • Our developers on your game: Our team writes code, builds features, fixes bugs, and polishes the game. You do not have to find freelancers yourself.
  • Making money and keeping players: Shop items, game passes, events, and updates that give people a reason to come back.
  • Marketing and new players: Creator videos, ads, and promos when we plan and pay for them together.
  • Help running the project: Planning updates, tracking how the game is doing, and keeping launches on track.

What changes your split

We talk about who is doing the work and who is paying the bills. Then we agree on a fair split in writing before big money goes in. Here is what usually matters:

  • Building the gameOur team writes code, adds features, fixes bugs, and ships updates on your game.
  • Getting new playersPaid ads, creator videos, or promos when we run or pay for them with you.
  • Tools and backendServers, analytics, and other tech when we cover those costs.
  • Money we put inCash from Cryptverse Studios going straight into the game, not just our team's time.

Example (illustrative)

You own the game and bring the players. Cryptverse Studios assigns developers, ships updates that help the game earn, and helps pay for marketing. A written deal might look like 70% you / 30% Cryptverse Studios on shared earnings. It can be different if you pay for more yourself.

When you get paid, what counts as earnings, and how we report it all go in your agreement. Nothing important is left to DMs.

What you keep

Your game IP, creative control, and the agreed share of earnings from monetization we set up together.

What we earn

Our percentage from the same pool — tied to the work, spend, and risk we actually take on.

How it is decided

Lead devs review your game first, then we propose numbers. Nothing big starts until you sign off.

Studio, hire, and marketplace

Three Cryptverse sites, each with its own job. Publishing partnerships start on this studio site.

Studio

Cryptverse Studios

Publishing partnerships, partner roster, how we work with owners.

Start here

Hire

Talent

Contracts, scopes, and dev talent on its own Cryptverse site.

Open site

Marketplace

Marketplace

Assets and tools in a marketplace experience tied to Cryptverse.

Open site

Platform safety

How we protect your game, your players, and your ability to keep earning on the platform.

Cryptverse is built for games that can grow on the platform long term. That means we do not chase quick money from exploits, stolen content, or features that put your game or payouts at risk. We would rather pass on a deal than ship something that gets you in trouble.

What we do not work on

  • Exploit scripts, cheats, or tools meant to bypass platform systems
  • Chat or moderation bypasses, including filter-evasion products
  • Monetization setups that break platform Terms of Service
  • Stolen or unlicensed IP — brands, characters, music, or art you do not own
  • Misleading shops, scammy offers, or pressure tactics aimed at young players

Why owners care

  • Fewer ban, takedown, or payout problems tied to shady features
  • Players are more likely to trust and stay in your game
  • Partnerships and revenue splits are easier to stand behind publicly
  • We check your game up front

If something serious comes up — moderation issues, impersonation, or safety concerns — we use studio contact and official platform reporting channels, not random DMs. Publishing deals also spell out what is in scope so you are not surprised after launch.

Next step

Ready to see if we fit your live project?

Send momentum, links, and what you need next. We reply with a clear take and a path to terms, not a generic brochure.